
HumanGroup=[h1,h2];
AgentGroup=[a1];

cabine=nil;

CivilDetectionDuration = 10;

if (isServer)then{

    cabine = "Land_KBud" createVehicle getPos cab_1;
   // player setPos getPos cab_1;

};


if (true)then{

    // init local side
    
    switch (side player) do {

        // Agent
        case west : {
		player globalChat "test";
            [player] execVM "initAgent.sqf";
            player globalChat format["ahaha 2 %1",HumanGroup];
         };

         // humans
        case resistance : {

            if(player != TankPlayer) then {
                 [player] execVM "initHuman.sqf";
            }else{
                 [player] execVM "initTank.sqf";
            };

        };
    };
};


